![]() In the 9th-century, Britain was not one but several nations, a mass of warring Anglo-Saxon, Celtic and Viking kingdoms. ![]() ![]() How, then, might these video games help us think about what Britain is today? Gary Younge has described the Brexit debate as a clash between stories about Britain’s past and our ideas of Britishness. Most began development long before the EU referendum, but they are useful explorations of national identity at a time when what Britain stands for is hotly contested. They come in all shapes and sizes, from Nintendo’s Pokémon Sword and Shield, which riffs on the architecture of Oxbridge and London, to PanicBarn’s anti-Brexit polemic Not Tonight. S ince Theresa May invoked Article 50, there has been a mystifying surge in video games set in Britain.
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